Buildings are permanent improvements that can be constructed in cities to provide a variety of benefits. Buildings cannot be moved, and must therefore be constructed by the city that wishes to make use of them. You can construct up to 1 copy of each building in each city.
Buildings can be classified into roughly three types: those that increase a city's resources, those that provide military bonuses, and those that provide free operations on a cooldown.
The buildings unlocked in the later eras of the game are mostly just improved versions of the buildings from the first era. The effects of these buildings are cumulative.
Headquarters[]
Your headquarters is a special building that marks a city as your capital. You will start with a headquarters in your first city. If you build a headquarters in another city, your previous headquarters will disappear.
The headquarters provides +2 food, +2 minerals, +2 industry, and +2 science.
Resource Buildings[]
Resource | Colonization Era | Mechanization Era | Transcendence Era |
---|---|---|---|
Food | Cultivation Facility +2 Food +25% Food from Farmers |
Plant Air Suspension Relay +2 Food +50% Food from Farmers |
Food Replicator +2 Food +100% Food from Farmers |
Minerals | Refining Array +2 Minerals +25% Minerals from Miners |
Drone Excavation Center +2 Minerals +50% Minerals from Miners |
Mineral Warp Relay +2 Minerals +100% Minerals from Miners |
Industry | Automated Factory +2 Industry +25% Industry from Workers |
Intelligent Factory +2 Industry +50% Industry from Workers |
Nano Factory +2 Industry +100% Industry from Workers |
Science | Quantum Physics Laboratory +2 Science +25% Science from Scientists |
Chaos Laboratory +2 Science +50% Science from Scientists |
Causality Laboratory +2 Science +100% Science from Scientists |
Credits | Stock Exchange +2 Credits +25% Credits from Tax Rate |
Market Regulator +2 Credits +50% Credits from Tax Rate |
Credit Forge +2 Credits +100% Credits from Tax Rate |
Growth | Gene Therapy Clinic +1 Growth +10% Natural Growth |
Replicant Factory +1 Growth +20% Natural Growth |
Hegemonising Nanotech Suppressor +1 Growth +40% Natural Growth |
Pollution | Pollution Processor -4 Pollution |
Air Recycler -8 Pollution |
Atmotron -16 Pollution |
Habitat | Wendo Apartments +4 Habitat |
Sky Dome +8 Habitat |
Neuromatrix +16 Habitat |
Morale | Holo Theatre +4 Morale |
Emotion Regulation Center +8 Morale |
Collective Consciousness +16 Morale |
Military Buildings[]
Type | Colonization Era | Mechanization Era | Transcendence Era |
---|---|---|---|
Training | Training Facility +2 XP levels for units produced in this city |
Equipment Modification +4 XP levels for units produced in this city |
Gordian Database +8 XP levels for units produced in this city |
Defense | Adaptive Bunker Wall +50% defense for units in this city +100% defense against operations |
Defense Network +100% defense for units in this city +200% defense against operations |
Planetary Fortress +200% defense for units in this city +400% defense against operations |
Operational Buildings[]
These buildings provide you with operations automatically. After a building is finished, you must wait for the cooldown before you can use the operation for the first time; after you use the operation, you must wait for the cooldown before you can use it again.
If you construct one of these buildings in multiple cities, each city operates on an independent cooldown.
Type | Colonization Era | Mechanization Era | Transcendence Era |
---|---|---|---|
Utility | Recon Satellite Uplink -Satellite Scan (2 turn cooldown) |
(none) | EMP Satellite Uplink -EMP Beam (8 turn cooldown) |
Attack | Orbital Bombardment Uplink -Orbital Bombardment(4 turn cooldown) |
Missile Launch Control Center -Nuclear Strike (8 turn cooldown) |
Black Hole Generator -Black Hole (16 turn cooldown) |