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Buildings are permanent improvements that can be constructed in cities to provide a variety of benefits. Buildings cannot be moved, and must therefore be constructed by the city that wishes to make use of them. You can construct up to 1 copy of each building in each city.

Buildings can be classified into roughly three types: those that increase a city's resources, those that provide military bonuses, and those that provide free operations on a cooldown.

The buildings unlocked in the later eras of the game are mostly just improved versions of the buildings from the first era. The effects of these buildings are cumulative.

Headquarters[]

Your headquarters is a special building that marks a city as your capital. You will start with a headquarters in your first city. If you build a headquarters in another city, your previous headquarters will disappear.

The headquarters provides +2 food, +2 minerals, +2 industry, and +2 science.

Resource Buildings[]

Resource Colonization Era Mechanization Era Transcendence Era
Food Cultivation Facility
+2 Food
+25% Food from Farmers
Plant Air Suspension Relay
+2 Food
+50% Food from Farmers
Food Replicator
+2 Food
+100% Food from Farmers
Minerals Refining Array
+2 Minerals
+25% Minerals from Miners
Drone Excavation Center
+2 Minerals
+50% Minerals from Miners
Mineral Warp Relay
+2 Minerals
+100% Minerals from Miners
Industry Automated Factory
+2 Industry
+25% Industry from Workers
Intelligent Factory
+2 Industry
+50% Industry from Workers
Nano Factory
+2 Industry
+100% Industry from Workers
Science Quantum Physics Laboratory
+2 Science
+25% Science from Scientists
Chaos Laboratory
+2 Science
+50% Science from Scientists
Causality Laboratory
+2 Science
+100% Science from Scientists
Credits Stock Exchange
+2 Credits
+25% Credits from Tax Rate
Market Regulator
+2 Credits
+50% Credits from Tax Rate
Credit Forge
+2 Credits
+100% Credits from Tax Rate
Growth Gene Therapy Clinic
+1 Growth
+10% Natural Growth
Replicant Factory
+1 Growth
+20% Natural Growth
Hegemonising Nanotech Suppressor
+1 Growth
+40% Natural Growth
Pollution Pollution Processor
-4 Pollution
Air Recycler
-8 Pollution
Atmotron
-16 Pollution
Habitat Wendo Apartments
+4 Habitat
Sky Dome
+8 Habitat
Neuromatrix
+16 Habitat
Morale Holo Theatre
+4 Morale
Emotion Regulation Center
+8 Morale
Collective Consciousness
+16 Morale

Military Buildings[]

Type Colonization Era Mechanization Era Transcendence Era
Training Training Facility
+2 XP levels for units produced in this city
Equipment Modification
+4 XP levels for units produced in this city
Gordian Database
+8 XP levels for units produced in this city
Defense Adaptive Bunker Wall
+50% defense for units in this city
+100% defense against operations
Defense Network
+100% defense for units in this city
+200% defense against operations
Planetary Fortress
+200% defense for units in this city
+400% defense against operations

Operational Buildings[]

These buildings provide you with operations automatically. After a building is finished, you must wait for the cooldown before you can use the operation for the first time; after you use the operation, you must wait for the cooldown before you can use it again.

If you construct one of these buildings in multiple cities, each city operates on an independent cooldown.

Type Colonization Era Mechanization Era Transcendence Era
Utility Recon Satellite Uplink
-Satellite Scan (2 turn cooldown)
(none) EMP Satellite Uplink
-EMP Beam (8 turn cooldown)
Attack Orbital Bombardment Uplink
-Orbital Bombardment(4 turn cooldown)
Missile Launch Control Center
-Nuclear Strike (8 turn cooldown)
Black Hole Generator
-Black Hole
(16 turn cooldown)